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ACES in painter vs Marmoset. Doesn't look the same

Community Beginner ,
Nov 25, 2021 Nov 25, 2021

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Hi hello

 

What's the workflow for exporting ACES from painter to marmoset? The top picture is marmoset; looks orange and..wrong. I did try adding colourspace to my export settings, and nothing. The diffuse exports the same no matter what

Juliusz21937513shtu_0-1637846379178.png

Juliusz21937513shtu_1-1637846389485.png

 

TOPICS
Bugs & Crashes, Color Management, Discussion, Import & Export

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correct answers 1 Correct answer

Adobe Employee , Nov 26, 2021 Nov 26, 2021
Mamroset toolbag seems to be using ACES only for tonemapping, the rest of the workflow use Linear/sRGB color spaces. So here is how you should configure your project settings: Configuration: SubstanceImport/Export bitmap 8/16bits: sRGBImport/Export floating point image: LinearSubstance material: sRGBViewport: Default - ACES sRGB With that should should be able to match your viewport and exported textures properly.

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Adobe Employee ,
Nov 25, 2021 Nov 25, 2021

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Hi, 

Could you share your parameters in both apps? 

Thank you,

Kind regards

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Community Beginner ,
Nov 25, 2021 Nov 25, 2021

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Sorry not sure what you mean?  my painter colour space is this and in marmoset I just changed it to aces 

_JayGee__1-1637850792001.png

_JayGee__0-1637850765862.png

 

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Adobe Employee ,
Nov 25, 2021 Nov 25, 2021

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That's what I was looking for; I'll look into the issue. 

I need to discuss it with the team; I'm not exactly sure what are the config files used in marmoset.

Are you using the same environment map in both applications?

Thank you,

Kind Regards.

 

 

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Community Beginner ,
Nov 25, 2021 Nov 25, 2021

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oh im not, but  I did check with different lights and in flat shading  and the output map is different to what im painting in substance.  

_JayGee__0-1637856464416.png

So there's something happening on export  (I did try a lot of other export presets) 

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Adobe Employee ,
Nov 26, 2021 Nov 26, 2021

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Mamroset toolbag seems to be using ACES only for tonemapping, the rest of the workflow use Linear/sRGB color spaces. So here is how you should configure your project settings:

 

  • Configuration: Substance
  • Import/Export bitmap 8/16bits: sRGB
  • Import/Export floating point image: Linear
  • Substance material: sRGB
  • Viewport: Default - ACES sRGB

 

With that should should be able to match your viewport and exported textures properly.

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Community Beginner ,
Nov 26, 2021 Nov 26, 2021

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That worked I think... Thank you!

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New Here ,
Dec 01, 2021 Dec 01, 2021

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I think this is also true of Unreal4/5 in my tests? It appears that ACES is only used for tonemapping as well. Can anyone confirm this?

 

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Adobe Employee ,
Dec 01, 2021 Dec 01, 2021

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You can get close to UE4 / UE5 with this setup as well, but it won't be a 100% match because the ACES integration in Unreal is slightly different.

We are looking into how ways to make it easier to match their viewport.

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New Here ,
Dec 01, 2021 Dec 01, 2021

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Great, looking forward to that. I will stick with my current method which is reasonably accurate (using the post effects section of painter to adjust the tone mapping and color profile sections to use an ACES_Log).

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