Yes, We have the none pbr specular shader as starter assets which works with alpha test, But we also need a none pbr specular alpha blend as a starter assets. I think most game artists would need this when using painter as work。
I notice 2022 alpha dithering has some denoise when displaying, which looks like alpha blend.
But it wont draw the interior part of model when using it .(ex: glass with ice cube) which is kind annoying。