I am trying to add a label on a clothing . it has its own texture. If there is a seperate mesh for the label on my 3D Model then it places with it is own texture on that mesh, but if there is not a seperate mesh then the image that i add takes the background texture.
As an example lets say the clothing has ribbing texture. if i am adding an image on it, it works like stamping and takes that ribbing texture. Is there a way adding an image with it is on texture when there isnt seperate mesh for it?
I tried masking it but it didint work because it is a polygon masking so i couldnt select an area on the clothing with a perfect square to add the label in it.
You can change the height and normal blend modes of the layer you are using to stamp your label to Normal (rather than the default Ldge and NMdt). That way it will overwrite the surface detail from teh layer(s) below rather than combine them.
Thank you very! much for the reply @davescm , i think the layers are already in normal blend mode. attached screen. shot on paint layer i dont see any blend mode next to my height though. I didint bake the mesh because i dont need to use smart materials, but may be i need to bake it?
Your screenshot shows the blend modes for each layer of your Base Color channel - see top left of your screenshot. Click on the reveal arrow next to the word Base Color to see the drop down menu where you can select the other channels and see their blend modes against each layer.