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Hi all, Adobe standard material not working out well for me with Iray in substance or painter; Once I switch to PBR metalic rough everything is good. I completely lose ambient occlusion for instance with the ASM. Is that these materials are not completely compatible with Iray or am i doing something wrong?
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Hi,
This is a feature of the ASM, using the ambient occlusion map in a path tracer is wrong.
I hope this answer your question,
Kind Regards,
Geoffroy SC