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Advice on how to avoid tiling for block in a building game

New Here ,
Oct 21, 2021 Oct 21, 2021

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Hello, I'm creating a game in Unity where players build tanks by putting together blocks.


I am creating the blocks in Blender, and texturing them in Substance Painter.


I would like to add some variation to the blocks, and I am adding details using the normal and height maps for the material. However, this gives a tiling effect when the same block types are put next to each other.

Would someone be able to give me some ideas about how to achieve variation on the model without the tiling effect?


The only idea I've had is to make 4 or 5 different versions of each block, and randomly instantiate one of them when the player selects a block, so that there would at least be a bit of variation. However, this would take a while, and may not avoid the tiling effect, so if anybody has a better solution please let me know.


Thank you for the help!







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