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I've run into an issue where the alpha for the normals is being ignored.
I've tried to force the normal to publish with the alpha channel as seen in the image below. The out put does have alpha. And the settings are for RGBA. However as you can see when the SBSAR is brought into Painter the normal is not utilizing the alpha.
I've alpha made an output with Opacity, Mask, Translucency but it doesn't seem to help.
I'm bassically bringing in the SBSAR using Add Layer (not add fill layer) and changing the Normal blend to Replace. I place to decal, change Normal back to Normal blend and will get the full square of the decal not the shape.
Is there a better way to do this? It seems odd having to change back and forth from Normal/Replace/Normal in order to get somethine close to what I need.
I wish there was an option in the SBSAR to force Replace or perhaps have a toggle for it so the user could turn this on for the brush instead of the layer. It also seem bad that an empty layer replaces all of the normal layers below them instead of just where the material/brush strokes are applied. Is there a setting I don't know about to fix that?
How do I get normal to work with the alpha it has applied. I'd like to avoid having to make png files for normals because I'm planning to make some switches in the SBSAR file to choose from multiple shapes and styles of decals.
If this is a bug, can it be fixed soon?
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