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Hi! I'm trying to bake an AO and Curvature map but I keep getting this weird result. On the right arm the maps work great, on the other one however they look awful, it looks as if it was translucent. Why is this happening?
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Are the normals reversed on that part of the model?
Hi Dave! I figured it out. I didn't freeze transformations on that arm in Maya, it had a -1 on the X axis. I froze the transforms and worked great! Thanks anyway.
Great to hear you figured it out. Thanks for posting back it may help others with a similar issue.