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Hello
I tried all the fixes here and it didn't quite solve my problem. I am trying to bake maps for a boat model and the ambient occlusion map and the thickness map have weird pixelation. Photo included. I have used the settings online in various tutorials and I have tried to import different models, same thing. Any help?
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just noticed this error
[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed
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Hello @kenneth_1768,
Thank you for the message.
It could be UVs issue, or a Nvidia driver problem (hard to tell from the screenhot only). I advise you to try baking with "GPU Raytracing" disabled in the main preferences (this will use the CPU for baking, which is slower but stable).
Let me know if this helps.
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