When baking a lowpoly to lowpoly with weighted normals on my edge bevel I get AO on my actual bevel. I have not idea how to get rid of this. Anyone else encountered this?
1. Don't use the "Use low poly mesh as high poly mesh" checkbox. Instead manually define your "highpoly mesh" using your lowpoly one.
2. Increase you Min Occluder Distance in Ambient Occlusion settings.