• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

AO map not baking correctly on a seperate mesh texture

New Here ,
Sep 29, 2021 Sep 29, 2021

Copy link to clipboard

Copied

I've modeled a simple shoe that was set up in Maya. All the maps are generating correctly except for an AO map on these 2 pieces- getting strange artifacting- heel section is getting some lace shadows. I'm using default settings for map generation, so any help is appreciated, thanksAO.png

TOPICS
Baking

Views

248

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 01, 2021 Oct 01, 2021

Copy link to clipboard

Copied

LATEST

Those objects had overlapping UVs and AO map generated correctly after UV mapping was fixed

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources