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AO map not baking correctly on a seperate mesh texture

New Here ,
Sep 29, 2021 Sep 29, 2021

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I've modeled a simple shoe that was set up in Maya. All the maps are generating correctly except for an AO map on these 2 pieces- getting strange artifacting- heel section is getting some lace shadows. I'm using default settings for map generation, so any help is appreciated, thanksAO.png

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Baking

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New Here ,
Oct 01, 2021 Oct 01, 2021

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Those objects had overlapping UVs and AO map generated correctly after UV mapping was fixed

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