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Hi, I'm working on texturing a camera model and I'm having trouble applying textures I created in Photoshop for the f-stop markings on the lens. They come out looking like this: If I apply them to a flat surface they look fine. What am I doing wrong?
It was the UVs....or actually the lack of. I had decided to rebuild the lens and in my haste to get back to texturing I completely forgot to do the UVs. DUH!
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Hi Michael,
This stretching issue is probably related with how the UVs were built. Can we have a look at the UV map?
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It was the UVs....or actually the lack of. I had decided to rebuild the lens and in my haste to get back to texturing I completely forgot to do the UVs. DUH!