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Bad shading mesh in Iray

New Here ,
Jan 17, 2023 Jan 17, 2023

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Hi everyone,

I'm having a bad shading error in Iray render that i cant explain.

Is visible only in Iray, in paint mode i do not have any problem.

The mesh has benn exported from Blender with the faces smothed and in fact the same mesh in blender does not cause any shading issue.  Aloso if i give one more subdivision level to the mesh and i apply it, the mesh still give this weird shading issue in Iray.

Iray.png

As you can see the mesh is rather dense, so i cant figure out which could be the problem.

mesh.png

Thanks in advance to everybody.

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Adobe Employee ,
Jan 24, 2023 Jan 24, 2023

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Hi, 

Is displacement activated in Iray? Have you baked your height map in Painter?

This looks like what a height baked in Painter does in the rendering side of the soft as this bake was designed for catmull clark subdivisions. 

In any case, could you show us your mesh maps? 

Thank you,

Kind Regards,

Geoffroy SC

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New Here ,
Jan 27, 2023 Jan 27, 2023

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Hi @GeoffroySC 

thanks for your help.

I'm sorry but i don't know nothing about Iray displacement, i never used, where i could find this function?

Sorry again for my ignorance but why i should enable the catmull clark subdivisions if in my render engine i wont use any subD for final render?

Here my mesh maps:

Adobe Substance 3D Painter - PBR - Metallic Roughness Alpha-blend (Read only) 27_01_2023 13_10_28.png

mesh maps.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I actualy noticed a weird shading in the height map, as if it took some information from the low poly mesh. 

This is weird because i made the bake from an hig poly mesh at 8k with 64x supersampling

Adobe Substance 3D Painter 27_01_2023 12_56_38.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I have no idea of which could be the problem.

Thanks.

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Adobe Employee ,
Feb 09, 2023 Feb 09, 2023

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Hello @Mattia5EC8,

 

Thank you for your patience.

 

Your case seems a bit specific. Would you agree to send me your Low poly and High poly mesh so I can dig deeper into the issue ? (If you don't feel like sharing on this thread, you can send it to me privately : cdellenbach@adobe.com)

 

Do not worry, I am confident we will get to the bottom of your problem.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Feb 10, 2023 Feb 10, 2023

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Thanks @Cyril Dellenbach 

Thanks for the support.

As youa will see i baked 8K texture maps with antialiasing 64x so the higest options but the issue persist.

This is the link to download LOW POLY, HIG POLY and SP File:

https://drive.google.com/drive/folders/1SF6Kc-ldiA4fVxrR9rglqQFul3_kYjH2?usp=sharing 

 

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Adobe Employee ,
Feb 10, 2023 Feb 10, 2023

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To keep you informed, I am investigating at this very moment on your models and I have several leads.

 

But in the meantime, if you want to keep working on your project, I would suggest to simply not use the Height map for the moment. Your project doesn't seem to require a big assisstance from the height map and the normal map perfectly do the job.

 

With that being said, I will obviously get back to you as soon as I have the answer to the height map issue.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Feb 16, 2023 Feb 16, 2023

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Thanks @Cyril Dellenbach , i know that the Height map is usless for this kind of project, i baked it just because the other adobe guy @GeoffroySC talked about it, and i tought he needed to saw it. But He never replyed.

Thanks for the help, did you found something?

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Adobe Employee ,
Feb 17, 2023 Feb 17, 2023

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Hi @Mattia5EC8,

 

I've sent you a private message so the conversation can be a bit more direct.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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