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Bake impossible

New Here ,
Jan 20, 2022 Jan 20, 2022

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Hi o/

 

I try to bake a .OBJ sculpt on a .FBX low poly before start the textures and i tried all i know but impossible to succes the bake. 

 

My sculpt is rlly high poly so i separate it in several parts, and do exactly the same on my low poly.

Each time i try to bake a part, substance take its time, it's ok but it give me empty map or map with nothing on it.

Nexus22749440tdky_0-1642690373125.png

Here : thickness, diffuse (it's ok here i didnt put color for now), curvature and normal maps

 

I checked all files, and all high poly and in correct position on the low poly.
I tried to import again both high and low poly files, to reduce resulution, to reduce weight of file by separate again some parts.

I had some error some time like "mesh normals are invalid", "unexpected illumination model" or the last one this morning : "no object detected to attach a new mesh instance". Some time Substance tell me that the bake failed but even when it didnt failed, i'd the same problem of empty maps.

I tried to bake a differents old work of mine with exactly the same method for see if it's work and it's work well.

 

I rlly dont understand where the problem comes from and how fix it.

 

 

 

 

 

TOPICS
Baking , Bugs & Crashes

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New Here ,
Jan 20, 2022 Jan 20, 2022

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i try to take just 1 object for test the bake again
Nexus22749440tdky_0-1642691295167.png

low poly smooth for bake

Nexus22749440tdky_1-1642691368371.png

high poly from zbrush

 

Nexus22749440tdky_2-1642691443281.png

after the bake 

so nothing change, lets check the maps : 

Nexus22749440tdky_3-1642691497413.png



mmmh dont understand



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New Here ,
Jan 24, 2022 Jan 24, 2022

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up ?

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New Here ,
Feb 16, 2022 Feb 16, 2022

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someone have a solution ?

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New Here ,
Jan 27, 2022 Jan 27, 2022

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someone ?

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Adobe Employee ,
Jan 27, 2022 Jan 27, 2022

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Hi,

Have you tried checking into maya the scale of your object exported from Zbrush? 

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New Here ,
Jan 28, 2022 Jan 28, 2022

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yes, i opened both in maya and they've the same scale

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New Here ,
Feb 02, 2022 Feb 02, 2022

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upupup

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Adobe Employee ,
Feb 03, 2022 Feb 03, 2022

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Hi,

Could you share your baking parameters?

Thanks

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New Here ,
Feb 07, 2022 Feb 07, 2022

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Nexus22749440tdky_0-1644224095631.png

Nexus22749440tdky_1-1644224107738.png

Nexus22749440tdky_2-1644224128708.pngNexus22749440tdky_3-1644224151274.pngNexus22749440tdky_4-1644224164920.png

 

 

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Adobe Employee ,
Feb 07, 2022 Feb 07, 2022

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Hi,

Have you tried playing with the Max Frontal and Rear Distance parameters? I notice you kept the standard-setting there.

 

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New Here ,
Feb 07, 2022 Feb 07, 2022

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i've tried some value for max and rear distance but didnt work

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New Here ,
Feb 16, 2022 Feb 16, 2022

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LATEST

someone have a solution ?

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