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Baked lighting (stylized)

New Here ,
Sep 02, 2021 Sep 02, 2021

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Is it possible to use the filter "baked lighting stylized" and ALSO take into account the normal maps I used in layers?
Currently when I drop the "baked lighting stylized"-Filter and change to "base color" i can see it is "shaded" and all, but the "normal-map-effect" is missing.

this is what the material looks like

xyz95356723_0-1630569757055.png


this is what it looks with activated "baked lighting stylized"-filter and "base color"-view

xyz95356723_1-1630569874042.png

 

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Baking , Discussion

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New Here ,
Sep 02, 2021 Sep 02, 2021

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do you really have to rebake the world tangent map to have the "baked lighting stylized" to work??

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New Here ,
Sep 11, 2021 Sep 11, 2021

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is there maybe an automated way to get rebaked world normal map with tangent space normal map?

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New Here ,
Dec 22, 2021 Dec 22, 2021

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There is an addition of micro height and normal in the settings, but this doesn't work https://forum.substance3d.com/index.php?topic=37734.0

I found only one solution, export -> import back normal textures

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