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Is it possible to use the filter "baked lighting stylized" and ALSO take into account the normal maps I used in layers?
Currently when I drop the "baked lighting stylized"-Filter and change to "base color" i can see it is "shaded" and all, but the "normal-map-effect" is missing.
this is what the material looks like
this is what it looks with activated "baked lighting stylized"-filter and "base color"-view
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do you really have to rebake the world tangent map to have the "baked lighting stylized" to work??
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is there maybe an automated way to get rebaked world normal map with tangent space normal map?
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There is an addition of micro height and normal in the settings, but this doesn't work https://forum.substance3d.com/index.php?topic=37734.0
I found only one solution, export -> import back normal textures