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Baking by mesh doesn´t count ID map

New Here ,
Nov 02, 2023 Nov 02, 2023

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Hi, I have an issue with ID map. I want to bake by mesh name High poly model with colors on Low poly model. So than I can place textures by ID maps (colors) on it but when I am baking, the colors are baked to different objects as you can see at the picture. Also I add pictures with options in baker which I changed.

If you will help me I will love you thanks xd.


Snímek obrazovky 2023-11-02 234726.pngSnímek obrazovky 2023-11-02 234855.pngSnímek obrazovky 2023-11-02 234921.pngSnímek obrazovky 2023-11-02 234916.png

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Baking , Bugs & Crashes

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New Here ,
Nov 02, 2023 Nov 02, 2023

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PS: Names LowP_ and HighP_ are good.

 

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Adobe Employee ,
Nov 03, 2023 Nov 03, 2023

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Hello @Jakub33353676komm,

 

It looks like the map is bleeding on other parts.

 

Reduce the Max Frontal Distance in order to prevent bleeding, and check in the baking log that the Matching by name has work properly.

 

Matching by name.png

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Nov 03, 2023 Nov 03, 2023

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Thanks for reply, unfortunetly it doesn´t work. Matching by name looks fine (for some reason I can see only one part at a time, but I can scrolling in it and see all of them).  Actually It looks like it´s still bleeding all maps not just ID but I don´t know why when I set up normal map etc. like matching by name.  Snímek obrazovky 2023-11-03 153525.pngSnímek obrazovky 2023-11-03 153723.png

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Adobe Employee ,
Nov 03, 2023 Nov 03, 2023

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From the screenshot you sent, I have two leads. Either the UV islands don't have enough margins in order to bake without bleeding, either they don't have enough texel density.

 

Can we have a look at the UVs?

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Nov 03, 2023 Nov 03, 2023

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Nice idea with the margins It can be the problem... Texel density looks fine I think bcs I was working with it.Snímek obrazovky 2023-11-03 155528.pngSnímek obrazovky 2023-11-03 155602.png

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