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Hi everyone,
I'm not used to bake from high poly to low poly, so i don't know if i'm doing something wrong.
When i try to bake in substance i meet this problem with the cage:
Basically one point doens't move like it's supposed to so it end up creating an artifact during the bake.
It shoud stay straight when i increase the cage's size
The result:
The mesh
I found a solution.
It's weird but the problem came from the vertex (or edge) itself. So i added a new edge and deleted the old one and it fixed the problem.
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I found a solution.
It's weird but the problem came from the vertex (or edge) itself. So i added a new edge and deleted the old one and it fixed the problem.