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Baking cage problem

Community Beginner ,
Sep 03, 2024 Sep 03, 2024

Hi everyone, 

 

I'm not used to bake from high poly to low poly, so i don't know if i'm doing something wrong.

 

When i try to bake in substance i meet this problem with the cage:

Basically one point doens't move like it's supposed to so it end up creating an artifact during the bake.

It shoud stay straight when i increase the cage's size

 

Capture d’écran 2024-09-03 133913.pngexpand imageCapture d’écran 2024-09-03 133849.pngexpand imageCapture d’écran 2024-09-03 133809.pngexpand image

 

The result:Capture d’écran 2024-09-03 134200.pngexpand image

 

The meshCapture d’écran 2024-09-03 124600.pngexpand imageCapture d’écran 2024-09-03 124527.pngexpand imageCapture d’écran 2024-09-03 134810.pngexpand imageCapture d’écran 2024-09-03 134721.pngexpand image

 

 

TOPICS
Baking
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correct answers 1 Correct answer

Community Beginner , Sep 03, 2024 Sep 03, 2024

I found a solution.

It's weird but the problem came from the vertex (or edge) itself. So i added a new edge and deleted the old one and it fixed the problem.

 

 

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Community Beginner ,
Sep 03, 2024 Sep 03, 2024
LATEST

I found a solution.

It's weird but the problem came from the vertex (or edge) itself. So i added a new edge and deleted the old one and it fixed the problem.

 

 

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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
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