Is there a way to bake the HDRI reflection into a texture. eg in the 2d output template or otherwise.
I am thinking about the baked reflections in glass or a metal object.
Thanks in advance for any help
There is a way to capture an HDRI reflection into your base color. You can use the "Baked Lighting Environment" and select the correct HDRI.
Hi there Geoffroy!
Thank you for your response, it was exactly what I was looking for in terms of substance.
My apologies for the delayed response. I appreciate you taking the effort to help.