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Hi there so I am baking with substance painter for my weapon. Now I have it where the high poly has extra bevels then the low one. After I bake, i see it leave marks on my object. It seam this is the place where my seams are for the objects as I checked. Now my question is what approach should i try to fix this. I mean i know i could just move the seams to another spot but curious if maybe there is something I'm doing wrong with my baking or another setting. To add another bake I tried has it where it leave this strange white dot. Just want to understand the mistake I made and what I could do to fix it 🙂
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Hi @Wolfer123,
Thanks for the message.
Have you already try to increase the shader's quality? Does the issue remain in the render view?
If this solves the problem there is no issue with the mesh, this only has something to do with the shader, therefore nothing to worry about.
Keep me posted,
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I did not know about that setting so thank you for taking the time to let me know that. That did not effect it HOWEVER here is something strange. I had it where it was baked at output size of 512. Now that is where we can see the issue and that is where the seam is for my unwrapped model. However when I bake it at 4k, it isn't so noticable anymore. Here is screenshot to show the difference between the two.
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Hmmm would you mind sharing your meshes so I can take a deeper look? You can send them to me privately if you don't wish to share it here.
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I don't mind sharing them. Just a heads up is this the fbx your asking for the mesh.
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The .FBX would be perfect