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i am very very new to 3d modelling and substance painter and am dealing wtih this issue when backing my model. i have looked and there is no immediate thing that stands out to me in 3ds max so if anyone has any idea how i could fix this i would love to learn
Hi @JoeFshr,
The issue here is related to the UVs of the model, which are probably overlapping. The UVs are a 2D representation of the 3D model. When you're applying/baking textures or materials to a 3D model, those are, in fact, applied on UVs which are linked to the 3D object.
Therefore, a certain consistency (proportions, scale, etc.) is necessary between the UV islands and the 3D model, in order to obtain a clean result and avoid artifacts or stretching.
More specific to your pro
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Hi @JoeFshr,
The issue here is related to the UVs of the model, which are probably overlapping. The UVs are a 2D representation of the 3D model. When you're applying/baking textures or materials to a 3D model, those are, in fact, applied on UVs which are linked to the 3D object.
Therefore, a certain consistency (proportions, scale, etc.) is necessary between the UV islands and the 3D model, in order to obtain a clean result and avoid artifacts or stretching.
More specific to your project, if UV islands are overlapping, the painted info will appear two times on the model, which is what seems to happen on your GameBoy after baking.
Consequently, I advise you to check the UVs of the model, make sure none are overlapping, and send the model once again in Substance 3D Painter.
Best regards,
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