• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Baking issue

New Here ,
Sep 29, 2023 Sep 29, 2023

Copy link to clipboard

Copied

Joe32620532whmd_0-1696019019673.png

i am very very new to 3d modelling and substance painter and am dealing wtih this issue when backing my model. i have looked and there is no immediate thing that stands out to me in 3ds max so if anyone has any idea how i could fix this i would love to learn

TOPICS
Discussion

Views

124

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Oct 02, 2023 Oct 02, 2023

Hi @JoeFshr,

 

The issue here is related to the UVs of the model, which are probably overlapping. The UVs are a 2D representation of the 3D model. When you're applying/baking textures or materials to a 3D model, those are, in fact, applied on UVs which are linked to the 3D object.

 

CyrilDellenbach_0-1696235766921.gif

 

Therefore, a certain consistency (proportions, scale, etc.) is necessary between the UV islands and the 3D model, in order to obtain a clean result and avoid artifacts or stretching.

 

CyrilDellenbach_2-1696235767477.gif

 

More specific to your pro

...

Votes

Translate

Translate
Adobe Employee ,
Oct 02, 2023 Oct 02, 2023

Copy link to clipboard

Copied

LATEST

Hi @JoeFshr,

 

The issue here is related to the UVs of the model, which are probably overlapping. The UVs are a 2D representation of the 3D model. When you're applying/baking textures or materials to a 3D model, those are, in fact, applied on UVs which are linked to the 3D object.

 

CyrilDellenbach_0-1696235766921.gif

 

Therefore, a certain consistency (proportions, scale, etc.) is necessary between the UV islands and the 3D model, in order to obtain a clean result and avoid artifacts or stretching.

 

CyrilDellenbach_2-1696235767477.gif

 

More specific to your project, if UV islands are overlapping, the painted info will appear two times on the model, which is what seems to happen on your GameBoy after baking. 

 

Consequently, I advise you to check the UVs of the model, make sure none are overlapping, and send the model once again in Substance 3D Painter.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources