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Hey everyone,
I’m having some issues with baking in Substance Painter using a Custom Cage. With a regular bake, I don’t have many problems, but I wanted more control to reduce artifacts, so I switched to using a Custom Cage.
The bake works fine on the outer rays, as I expanded the Cage outward. However, I’m seeing some errors in the inner areas. While I’m not entirely sure if it’s the cause, I suspect that the inner rays might not be reaching the model properly.
For the Cage, I created it by duplicating my Low-Poly model, then pulling the vertices along the normals. Finally, I deleted the UVs of the Cage file before exporting it.
Since the Max Frontal Distance and Max Rear Distance are locked when using a Custom Cage, I can’t adjust those in Substance Painter, so I’m trying to fix the issue in Maya. How can I make sure the rays cover the inner parts of the model? Also, should the Normals of the inner Cage face inward or outward? I assume they should match the Low-Poly, but I want to be sure.
Any help or advice would be appreciated! Thanks in advance.
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