• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers

Baking normal map causes shadow-like traces

New Here ,
Sep 26, 2022 Sep 26, 2022

Copy link to clipboard

Copied

Good morning,

I've been using Substance Painter for around a month until now. During this time I've come across a strange behaviour ohappening during normal map baking. When I'm baking high poly model onto low poly it causes to cast shadow traces beneath the surface of my mesh. 

Here are screenshots of my model and area of an issue:

Golem_XIV255017952em4_0-1664190755383.png

Golem_XIV255017952em4_1-1664190805342.png

Also settings i used for baking:

Golem_XIV255017952em4_2-1664190851676.pngGolem_XIV255017952em4_3-1664190868476.png

 

TOPICS
Discussion

Views

55

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Sep 26, 2022 Sep 26, 2022

Copy link to clipboard

Copied

Adjust the front and rear distance, particularly front which determines how far in front of the surface of the low poly mesh the rays start to find the surface of the high poly. In your case it is seeing a different part of the mesh.

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Sep 29, 2022 Sep 29, 2022

Copy link to clipboard

Copied

LATEST

I experimented a bit and found better way. Names of different high- and lowpoly mesh parts have to match each other. Then computer calculates their spaces separately.

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources