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I got a model with 4 UV maps / meshes. I bake the maps and in my Elements window the maps are grouped as f.e. "Curvature Map" with a "4" on it. Ok, 4 maps in one. Now I want to use f.e. map 3 on the approbiate mesh 3, so I add a Filling Layer, try to "expand" the "4 Maps" to pick this map 3 and drag it onto mesh 3 but always only the first map (what I think) in the stack "map 1" is put onto the mesh. Why can't I decide on my own which individual map I use for what mesh?
Hi @arnos2832873,
Thanks for the message.
Grouping these 4 maps is not mandatory.
To make it simple, a texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Therefore, your 4 meshes are grouped in one texture set because it has only one Material applied.
And for the stacked baked maps in your library, if you want to use them on a Layer, you shouldn't have to do anything else than drag and dropping the stack on the
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Hi @arnos2832873,
Thanks for the message.
Grouping these 4 maps is not mandatory.
To make it simple, a texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Therefore, your 4 meshes are grouped in one texture set because it has only one Material applied.
And for the stacked baked maps in your library, if you want to use them on a Layer, you shouldn't have to do anything else than drag and dropping the stack on the desired slot. It should work as expected.
With that being said, I'm maybe missing your point, so if you still have an issue with baked maps, just let me know.
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yes, it seems to work, thank you!
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Having 4 texture sets increases the size of the project (meaning 4 times the file size) and this creates problems for the project. What do we need to do to Enable Combining Multiple Texture Sets into One?