• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Baking textures and they can only be set as a whole

Community Beginner ,
Jun 21, 2023 Jun 21, 2023

Copy link to clipboard

Copied

I got a model with 4 UV maps / meshes. I bake the maps and in my Elements window the maps are grouped as f.e. "Curvature Map" with a "4" on it. Ok, 4 maps in one. Now I want to use f.e. map 3 on the approbiate mesh 3, so I add a Filling Layer, try to "expand" the "4 Maps" to pick this map 3 and drag it onto mesh 3 but always only the first map (what I think) in the stack "map 1" is put onto the mesh. Why can't I decide on my own which individual map I use for what mesh?

TOPICS
Baking , UV Tiles

Views

117

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Jun 21, 2023 Jun 21, 2023

Hi @arnos2832873,

 

Thanks for the message.

 

Grouping these 4 maps is not mandatory.
To make it simple, a texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Therefore, your 4 meshes are grouped in one texture set because it has only one Material applied.

 

And for the stacked baked maps in your library, if you want to use them on a Layer, you shouldn't have to do anything else than drag and dropping the stack on the

...

Votes

Translate

Translate
Adobe Employee ,
Jun 21, 2023 Jun 21, 2023

Copy link to clipboard

Copied

Hi @arnos2832873,

 

Thanks for the message.

 

Grouping these 4 maps is not mandatory.
To make it simple, a texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Therefore, your 4 meshes are grouped in one texture set because it has only one Material applied.

 

And for the stacked baked maps in your library, if you want to use them on a Layer, you shouldn't have to do anything else than drag and dropping the stack on the desired slot. It should work as expected.

 

Apply baked maps.gif

 

 With that being said, I'm maybe missing your point, so if you still have an issue with baked maps, just let me know.

 

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Jun 22, 2023 Jun 22, 2023

Copy link to clipboard

Copied

yes, it seems to work, thank you!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
May 06, 2024 May 06, 2024

Copy link to clipboard

Copied

LATEST

Having 4 texture sets increases the size of the project (meaning 4 times the file size) and this creates problems for the project. What do we need to do to Enable Combining Multiple Texture Sets into One?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources