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Beginner Student. Recently started learning Maya-Zbrush-Substance Workflow... I started Exporting my low poly model then started baking high poly mesh....results are really horrible...Please help me out...Happy to learn...
I would make sure your low and high are matching in terms of silleouttes, and also avoid too much depth between the low and high without modeling it, and avoid 90 degree edges.
It is hard to provide any other advice with the information you provided.
Thanks to @CAGameDev .