Best metod to paint a parameter from a sbsar
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Hello !
I thought it would be something very straight forward since its a pipeline very comon in shaders but the way I do it doesn't do what I need.
So I made a material on designer that have a parameter to control an height blend node and my goal was to be able to paint on the mesh where I want the sand to cover my tiles like so :
But to be able to have this result and controle the scale of the material I had to put some tiling nodes inside my designer file before the height blend node because the texture I feed inside the parameter through an anchor is stuck in the UV space.
When I use the scale parameter of the fill material the painted mask is tilling too.
The process is very clunky in my case but I thought it was something essential for the designer/painter pipeline. I think I'm missing something here, do you have a better way to just paint a parameter inside substance painter ?
Thx
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Hi,
You might want to transform your height bland as a generator.
Than you,
Kind Regards,
Geoffroy SC
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Hello,
Thank you Geoffroy for your Answer but I'm not sure if I understand, can you be more specific ?
You mean that I transform the node inside my designer file ? Or I just import the sbsar as a generator in painter ?
Thx !
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Sorry I don't know how to edit my message so I follow up here.
I think I get what you said and I have exported my material as two different substance, one for the base part with the tiles and one for the height blend with the sand. Now I'm stuck somewhere else, I created a blank project based on the generator template but I can't find the height input. Is it possible to feed the height from a material to a generator ?
Thx
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