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Black artefacts after baked ambient occlusion

New Here ,
Jun 20, 2022 Jun 20, 2022

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Hi everybody 🙂

 

I'm very new with subtance painter , and for the first time I tried to Auto bake all UV map.

Everythings is perfect exept the Ambient Occlusion Channel...

 

Here the result:

screenArtefact.png

 

For info , it's a low poly model. 

If someone can explain to me how to resolve that , I'll really appreciate 🙂 

 

Have a nice day !

 

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Automatic UV unwrapping

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New Here ,
Jun 21, 2022 Jun 21, 2022

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I solved this problem by reduce the parameter "Minimum occlusion distance" to the minimum

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