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Hello, I am new to substance painter. I'm trying to make a ground concrete material on a plane but I don't know why the height & normal details seem blurry and pixelated.
Texture filtering, shader quality are set to high. Mesh maps are baked in 4096 res.
Is it because the scale of the plane is too big(scale~120) and that is normal to be blurry when I zoomed in?
Have something to add?