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Boundary (opened edges) on exported mesh with tessellation.

Community Beginner ,
May 29, 2022 May 29, 2022

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Hey there!

 

When i'm tessellating a mesh in painter driven by a triplanar heightmap i have several gaps, boundary edges that makes my mesh opened.

First i thought it's because the uv seam, but as You can see on the attached shot, they are randomly everywhere.

How can i close those opened edges/vertexes (shot attached)?

I don't even want to merge them, just make them "bridged" with additional triangles.

 

More strange i started the whole process by this video, and on the video i don't see any seams, nevertheless the brutal height/tess values!

https://www.youtube.com/watch?v=SL75gVPKhDs&t=687s

 

Thank You for your answer in advance!

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Adobe Employee ,
May 30, 2022 May 30, 2022

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Hi, 

Could you share your UVs as well? This might be an issue with the padding between each UV shell. 

Thank You,

Kind Regards,

Geoffroy SC

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Community Beginner ,
May 30, 2022 May 30, 2022

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Hey there!

I'm afraid is not about the uv borders (check attached shot please)

There are thiny boundary edges all over the mesh.

In the youtube video i posted before You can see that in painter, the huge value differences simply "bridged over" with streched polygons.

In my painter i see opened up gaps on those places.

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