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Brand new to substance painter, ffbx isn't importing properly. Please help!

New Here ,
Jan 30, 2022 Jan 30, 2022

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S I'm brand new to painter, I'm actually using the demo trying to figure out if it's for me.

My first impression is that it completely butchers my uv unwrapped mode.

What am I doing wrong?

 

Any help would be greatly appreciated.

whatisent.jpgwhatigetinsubstance.jpg

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Adobe Employee ,
Jan 31, 2022 Jan 31, 2022

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Hi

If you do not have UVs in the fbx you generate in Blender. Use Auto UV unwrap in Painter
https://substance3d.adobe.com/documentation/spdoc/automatic-uv-unwrapping-188974350.html
In Painter check the option Auto UV unwrap in the new project window and in the options (click options), make sure to have Recompute all) and if you have UVs then use "Generate only missing data" then Auto UV unwrap will only compute what is missing.
In Blender, to generate UVs, go to "UV Editing" mode, then in Object Mode select the objet, "Select > all" then on the left UV viewport  you shoud see the UVs, other wise "UV > Unwrap", then save export in fbx. You can manually modifiy them, and if you want to export several to several Texture Sets, then Assign a different material to each part.

Hope this is useful

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New Here ,
Jan 31, 2022 Jan 31, 2022

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I used zen UV to generate the UVs and gave unique names to the UVs,  no luck.  😞   Thank you for trying

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New Here ,
Jan 31, 2022 Jan 31, 2022

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Here is what I have for the UV mapuvmap.jpg

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Adobe Employee ,
Jan 31, 2022 Jan 31, 2022

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So many islands may slow down performance in Painter, better to split in materials in Blender and so in Texture Sets in Painter. 
and increase the size of the islands per Material or Texture Sets to:
This will also allow you to increase the texel density in the UV space [0,1] and therefore improve the quality of your texturing.

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New Here ,
Jan 31, 2022 Jan 31, 2022

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I'm actually new to blender as well. I didn't join the mesh objects.  Would that cause the issue?

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