Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Bringing in a file with different texture sets

New Here ,
Jan 06, 2022 Jan 06, 2022

Hey everyone,

 

Im new to substance painter and was wondering how to bring a file in with diffrent texture sets. I have got my file in blender and it has diffrent bodies and I keep bringing it in to painter and it keeps coming on just as 1 texture set and was wondering how to make it so when I bring in my file it comes in with all the diffrent bodies so I can individually select all of them.

 

Thanks 

Jack

TOPICS
Import & Export
1.7K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jan 07, 2022 Jan 07, 2022
LATEST

Method 1, if your aim is to have a texture set for each material:

 

a. Before exporting from Blender assign materials to each surface and give each a unique name.

b. Unwrap ensuring their are no overlapped UVs within each texture

c. Export from Blender as FBX

d. Import to Substance painter (make sure Open GL is set as Normal Map Format) and you should have a texture set for each material

e. Bake the mesh maps for  Normal, World Space Normal, AO, Curvature, Position, Thickness

f. Paint / assign textures

g. Export texture sets

h. Use node wrangler in Blender to assign the texture maps and thereby replace the original material with those from Substance

 

Method 2 , If your aim is to paint/assign different materials in Painter but only have one texture set combining those materials

a. Unwrap in Blender ensuring their are no overlapped UVs across the model

b. Make a duplicate object

c. On one object assign materials to each part and give them different colours

d. On the duplicate assign a single material across the entire object

e. Export both from Blender as FBX and call the first for example object_high and the second object_low

f. Import object_low (i.e. the single material object) to Substance painter

g. Bake the maps and under baking set ID to Material Colour and High Definition Meshes to object_high (the object with the coloured materials assigned) Bake the mesh maps for  Normal, World Space Normal, ID, AO, Curvature, Position, Thickness

h. Paint / assign textures using the ID maps to separate the material sections. You can drop materials onto sections using Ctrl+Drag or add a mask with color selection using the ID maps

i. Export texture set

j. Use node wrangler in Blender to assign the texture map to the single material version and thereby replace the original material with those from Substance

 

Dave

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines