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Essentially I'm having trouble painting these lips. Wanted to add some shadow on the top lip, but painting through the viewport fails to get all the lip. Fine, I'll paint on UV view. The problem there is no matter what alignment I set the brush to, it's still jittery and draws on the lower lip with symmetry on. Probably a thing with mirror projection but idk how to fix that. Second idea is to update his mesh with his mouth open, but when I do that it reprojects the texture regardless of the import settings I use. Easiest solution is just painting on UV without symmetry, I know, but I'd also like to know if there's another way around itr, to get it to project the way I want to and/or not reproject the textures when I update the mesh. Thank you.
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Hi,
What are the brush settings you tried to paint on the UVs? Did you choose a UV alignment?
If so, the jittering of the brush isn't normal, would you mind sharing a log (Help>Export a log...)?
Kind Regards,
Geoffroy SC