Hi, guys i have an unussual problem. Project that im currently working on requires me to create textures for models using only base color which is really hard considering amount of detail that mesh maps can offer. That means end product from substance can only be one texture .png that will do all the work. Is there any way in substance (or maybe another program using mesh maps from substance) to render my uv preview in material setting to one png file. Substance already shows me how uv presents in given setting but i want to additionally export/render that preview to png file.