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I use 8.3 and watched quite a few tuts and online information. They all come up with a texture set with more than 1 UV tile. I want to be able to paint across the tiles. I've got 1 obj file and only 1 serie of 4 base color udims. creating a new file, import the obj an UV tile workflow with Preserve UV tile layout checked. I've tried with and without importing the base color texture files, but always I get 4 texture sets with 1 UV tile per texture set. That way I can't paint across the tiles. What am I doing wrong? Any help is appreciated.
regards
René
Hello René,
A texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. If Substance 3D Painter creates 4 texture sets, most likely the mesh has 4 different Material ID.
May I suggest you to check in your 3D software that your mesh has only one material applied ?
Also, make sure you checked the UV tile workflow while starting a new project.
Have a nice day,
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Ah, my obj and textures are exported from agisoft metashape. Now I think that's where the problem comes from. Now I'm looking into a way to correct this in C4D and then import it in Painter.
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Hello René,
A texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. If Substance 3D Painter creates 4 texture sets, most likely the mesh has 4 different Material ID.
May I suggest you to check in your 3D software that your mesh has only one material applied ?
Also, make sure you checked the UV tile workflow while starting a new project.
Have a nice day,
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Thanks Cyrill for the clarification.
slowly but surely it begins to make sence to me.
I've opened the obj in cinema4D and with Arnold I could turn the textures into udims. After saving I could import the obj in Painter and loaded only 1 textureset with 4 UV tiles.
When you mentioned Material ID I tried something else and that works as well and is a lot faster: I edited the .obj file and got rid of all .mtl lines. Works like a charm.
So thanks for your post.
Regards,
René van Gageldonk