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I am part of a team working on a project that involves loading many substance materials that have been converted to redshift materials inside of Cinema 4D. The problem we are experiancing is that as soon as we load the second substance based material the substance links seem to break on the second and subsequent materials.
We get errors like the following image, showing that the shader it not found.
We found this page from adobe that seems to imply this may be a current limitation of substance and that each material will need to be manually re-linked. https://substance3d.adobe.com/documentation/integrations/visual-feedback-of-animated-substances-1185...
Are there any known workaround that could help us avoid having to manually relink everyhting?
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Juat realized I posted this question under substance painter, but we are working in substance designer. So I re-posted this topinc on the substance designer board. You can find it here