Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Changing texture setup from tiled to apply decals

New Here ,
Jul 22, 2024 Jul 22, 2024

I'm a real newbie to Substance Painter and 3D as a whole so I may be trying to walk before I can crawl here and may not be asking the right the question. I am creating a racecar livery design for a client and found that working in the 3D realm is so much easier to visualize the finished car wrap. I imported the model into SP and it seems that all the carbon parts are setup in tiles. When I add the carbon material it tiles just fine. I'm finding that when I want to paint a decal over the carbon texture it is tiling also. Is this something that I can change in SP or is it to do with the original setup of the meshes? 

TOPICS
Automatic UV unwrapping , Baking , Import & Export , UV Tiles
89
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation