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Cinema 4D FBX Exporting

Explorer ,
Nov 27, 2023 Nov 27, 2023

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I am very new to UV unwrapping and Substance Painter and I am sure I am doing something wrong.  I have a basic model in C4D.  I unwrap the model in C4D and test it in C4D Paint after unwrapping and the paint works.  I then export as .fbx so I can import into Painter.  When I do this the geometry is incorrect and so is the UV map.  What am I doing wrong?Screenshot 2023-11-27 at 8.50.27 AM.pngScreenshot 2023-11-27 at 8.47.16 AM.pngScreenshot 2023-11-27 at 8.54.10 AM.pngScreenshot 2023-11-27 at 8.46.19 AM.pngScreenshot 2023-11-27 at 8.48.10 AM.pngScreenshot 2023-11-27 at 8.49.18 AM.png

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Automatic UV unwrapping , Import & Export

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Adobe Employee ,
Dec 04, 2023 Dec 04, 2023

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Hello Michael,

 

Thanks for the question and the screenshots.

 

From the export parameter window of C4D, I can see that you haven't enable the "Selection Only" option. Is it possible there are hidden objects in the C4D scene that are also exported with the hat?

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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