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Color mixing mode for a layer broken?

New Here ,
Jul 25, 2023 Jul 25, 2023

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Ok, either i dont get soemthing or the color mixing mode for any layer is comepletly broken.

Every time i set a layer form "normal" to "color" it just burns out the texture and bumps up the brightness by 90% and turns almost every layer white.

 

And its not like it started now, it always was broken, no matter the version it never worked, so far i just never used it.

But i gotta ask, is there a way to actually make it work?

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Bugs & Crashes , Color Management , Discussion

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Community Expert ,
Jul 25, 2023 Jul 25, 2023

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I'm not seeing that here in v9.0.0 on Windows 11.

Color blend mode is using the Hue and Saturation from the upper layer and the luminosity from the layer(s) below - as I would expect.

 

What version of Painter are you using, what operating system and, in project configuration, what Color management settings?

 

Dave

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New Here ,
Jul 25, 2023 Jul 25, 2023

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Every version.

Its broken, it was always broken, at lest since i started using substance 4 years ago.

I mean even a simple test, add a white layer in color mode over any texture, it will completly destroy the values, its not even subtle, makes using it for painting stuff up inpossible as you can see my every brush stroke.

 

Again, maybe i dont get something? Some button somwhere?

2023-07-25 20_11_40.jpg

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Community Expert ,
Jul 25, 2023 Jul 25, 2023

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Thanks for the test - I can replicate that and it does indeed appear broken.

I also tried duplicating the grey gradient layer and turning on and off visibility of the duplicate, changing the blend mode. With that test Col, Val, Saturation and Tint all appear to give unexpected results. With identical layers Col,Val, Hue and Tint blends should show no difference.

 

@Cyril Dellenbach are you able to replicate this and, if so,  report internally?

 

Dave

 

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New Here ,
Jul 26, 2023 Jul 26, 2023

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Ehh, so i guess no fix for now?

Even with if it makes on any known bug list i expect it will take for ever to go through a fix and QA till some far away version.

Maybe one day.

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Community Expert ,
Jul 26, 2023 Jul 26, 2023

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'Ehh, so i guess no fix for now?'

I am an Adobe software user, the same as you, I do not work for Adobe so cannot fix anything.

That is why I tagged Adobe's Cyril Dellenbach to see if he can replicate and report it.

 

Dave

 

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Adobe Employee ,
Jul 27, 2023 Jul 27, 2023

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Hi @sebastians47718172,

 

Thanks for your patience.

 

As you mentioned in your message, Substance Painter has always blended color this way, because it isn't a bug, but a different color conversion than what other software on the market do (in particular Photoshop, which people are really used to).

 

The color blending mode isn't broken and works as it should,

 

Blending mode .gif

 

but in specific scenarios such as your example, the way Painter makes the conversion will become an obvious downside.

 

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Expert ,
Jul 27, 2023 Jul 27, 2023

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Hi Cyril

Thanks for looking at this. Are you able to give any insight on how it does work in Substance Painter?

 

In most software I use, not just Photoshop, Color blend mode uses Hue and Saturation from the upper layer and Luminosity ( or Value) from the lower layer. Hence duplicating a layer and using color blend mode on the upper layer has no effect on the viewed image.  In Painter it clearly works differently in practice (as do the 'equivalent' Value, Saturation and Tint blend modes').

The Painter documentation just states they use HSV and work as we think they would work i.e. a duplicate layer would show no difference. H&S from one layer and V from the other.

 

In order to be able to use these blend modes predictively, it would be good to understand how Painter's version of Colour, Saturation, Value and Tint blend modes actually work.

 

Thanks

 

Dave

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Adobe Employee ,
Aug 04, 2023 Aug 04, 2023

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Hi Dave,

 

Sorry for the delay in response, these past weeks have been pretty busy.

 

To make it simple, you should expect these blending modes to act (mostly) as any other software, but our blending is done in another color space, creating slightly different values.

 

When you're watching your textures on the 3D model, those are (natively) shown in a SRGB color space. But when you're blending layers together, the SRGB maps will be converted into a Linear RGB color space (for accuracy), before converting the result once again in SRGB.

 

Image from Medium websiteImage from Medium website

 

With the blending modes Value, Tint, Saturation and Color, there is another color space conversion (HSV), and all these changes can result with slightly different values, which can become very obvious in specific scenarios.

 

Tell me if you need anymore details.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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