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Hi Everyone,
I have a single UV of multiple meshes, while exporting the textures from substance painter, how to combine the maps of multiple materials into one map per map type (e.g., combining diffuse maps, normal maps, etc.)
Regards,
Vasanth
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Hi Vasanth,
Thanks for the message.
If you're trying to merge several Texture sets together at export, this isn't something possible. Instead, I advise you to import in Painter your 3D model with a single material attached to it.
Each time Substance Painter finds a new Material ID, it will create a new texture set. Therefore, if you have only a single material, all your textures will be contain in a single UV map.
Regards,
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