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Hi there, I've been working on a custom shader for our team to be able to reproduce our in-engine shaders and for the most part the shader API has been great for that.
but as the shader grows, we're getting more and more parameters and controls and the shader settings menu is starting to become a bit of a nest.
Is it possible to have some //:param elements or groups conditionally hide, sort of the same way as the displacement & tesselation menu can be hidden with the Enable tickbox.
I've been using the groups and that definitely helps but only to a degree.
Having nested groups would be another alternatice i can see helping.
Thanks!
Have something to add?