Copy link to clipboard
Copied
Hello everyone,
I looked online and seem not to find a answer to my question. Is it possible to make a displacement/Height map from your normal map on SP? Heres a example; you purchase a premade high rez basemesh that includes texture and normals but would like to use the high frequency details from the normals in zbrush but zbrush does not use normals maps. So now you need to convert the normals map into Height/displacement maps and how would you go about doing so in SP? I hope to hear from your soon and thank you in advance.
Hello @MrSazo,
I'd personally use Substance 3D Designer and the node Normal to Height. If you rather use Substance Painter, here's a .SBSAR file that contains the Normal to Height node.
Best regards
Copy link to clipboard
Copied
Hello @MrSazo,
I'd personally use Substance 3D Designer and the node Normal to Height. If you rather use Substance Painter, here's a .SBSAR file that contains the Normal to Height node.
Best regards
Copy link to clipboard
Copied
Thank you good sir for replying back! I apologies for the replying so late has I just seen this. Awesome! for the .SBSAR file its going to help out a lot! Once again thank you for your time and your effto to help. Have a nice day.
Copy link to clipboard
Copied
and how to use it?
Copy link to clipboard
Copied
You can drag & drop the shared resource directly in the layer stack.
Copy link to clipboard
Copied
Cyril, sorry for what may be a stupid question, but how exactly does this graph work? I dragged the sbsar onto the top of the layer stack, what should I do next to get a height map and export it?
Copy link to clipboard
Copied
Find more inspiration, events, and resources on the new Adobe Community
Explore Now