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Curvature map not working even with curvature generator

Community Beginner ,
Apr 06, 2023 Apr 06, 2023

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Although I baked curvature map and added curvature smart mask & curvature generator the map kept the same Adobe Substance 3D Painter - Ayoyzz 4_5_2023 10_55_17 PM.png

 I tried turning of auto tone mapping with minimum -0.1 and maximum 0.1 it was affected but the rest of maps changedAdobe Substance 3D Painter - curvature issue 4_6_2023 1_00_17 PM.png

 I tried to add layers, turning all the layers on and off this map never changes using layers, colors, generators or smart masks

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Baking , Bugs & Crashes , Discussion

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correct answers 1 Correct answer

Community Expert , Apr 06, 2023 Apr 06, 2023

Hi,

No the curvature map is an input map, so only changes if you rebake it. it is there to tell those generators which use curvature where the curves are on your mesh. You can add layers with generators/filters or materials that use that curvature map in different ways - but the map itself remains constant - unless of course you rebake it.

 

Roughness is an output from the texturing process, so does change as you add layers.

 

Dave

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Adobe Employee ,
Apr 06, 2023 Apr 06, 2023

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Hi @AyaEissa,

 

Thanks for your message.

 

Unfortunately, I am not sure to get what you want to achieve with the curvature map. If you want to tweak it a little bit, you can check in the baking parameters of the curvature if there is something that interests you.

I think I'll need to have a little bit more information on your project to give you a proper help.

 

Keep me posted,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Apr 06, 2023 Apr 06, 2023

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Hi @Cyril Dellenbach 

Thanks for replying, I'm a beginner with Substance Painter and I'm trying to add values to curvature maps so they change as roughness maps change when we add a grunge for example, I'm practicing the usage of Substance Painter as a part of post graduate scholarship and the instructor told me that I have to add values to the curvature map so I viewed the mesh with only the curvature map as shown in the first picture and tried adding smart masks but the map kept constant.  

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Community Beginner ,
Apr 06, 2023 Apr 06, 2023

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Adobe Substance 3D Painter - Ayoyzz 4_5_2023 10_36_52 PM.png

This is the mesh I'm working on, I'm practcing making it realistic by using different maps to add values and to norish it with realistic details

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Community Expert ,
Apr 06, 2023 Apr 06, 2023

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You are viewing the baked curvature mesh map in your viewport. That is a baked input map and should not change when you use it to drive a generator. What should change is the mask generated from the generator which you can view by selecting it in the layers panel and choosing 'Mask' in the viewport.

 

Dave

 

 

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Community Beginner ,
Apr 06, 2023 Apr 06, 2023

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Won't the curvature map change as the rest of maps change when a layer is added? like the addition of white color on roughness map when I add rough values?

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Community Expert ,
Apr 06, 2023 Apr 06, 2023

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Hi,

No the curvature map is an input map, so only changes if you rebake it. it is there to tell those generators which use curvature where the curves are on your mesh. You can add layers with generators/filters or materials that use that curvature map in different ways - but the map itself remains constant - unless of course you rebake it.

 

Roughness is an output from the texturing process, so does change as you add layers.

 

Dave

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Community Beginner ,
Apr 13, 2023 Apr 13, 2023

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Oh thank you for such explaination! your reply really helped me!

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New Here ,
Aug 19, 2023 Aug 19, 2023

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Somebody, where I can get Curvature and Ambient Occlusion Generator .sbsar files? I seem erased 'em but can't find now.. (

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