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Custom Curvature for UV Tiles

Community Beginner ,
Mar 31, 2024 Mar 31, 2024

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Hello,

 

I wonder if anyone knows how to do this.

I am working with the UV tiles I have two udims setup on my single mesh.

All the maps that were baked from the high poly have the number 2 on them, 2 AO maps 2 Curvature and 2 Normals maps and so on......

 

I had some custom height data that was created in painter and exported with my maps...From the exported normal maps I made new curvature maps for the mesh in designer. How do i bring those 2 maps back in and use those ones instead of the baked ones? Like I said they have a 2 on them but i cant combine them into one map.... whats the work flow for that? I can only drop 1 curvature map into a layer and it doesnt seem like you can drop a seperate one into each Udim..

 

im sure its simple, just enver needed to do that before.

 

Thanks

Thanks

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UV Tiles

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Adobe Employee ,
Apr 12, 2024 Apr 12, 2024

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Hello @steveh74164893,

 

Thanks for the question.

 

If you want to import image as a sequence (as for UDIMs), their name need to contain UDIM numbers (1001, 1002, etc).

 

You can check this tutorial if you want to learn more on the subject.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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