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Hello,
I wonder if anyone knows how to do this.
I am working with the UV tiles I have two udims setup on my single mesh.
All the maps that were baked from the high poly have the number 2 on them, 2 AO maps 2 Curvature and 2 Normals maps and so on......
I had some custom height data that was created in painter and exported with my maps...From the exported normal maps I made new curvature maps for the mesh in designer. How do i bring those 2 maps back in and use those ones instead of the baked ones? Like I said they have a 2 on them but i cant combine them into one map.... whats the work flow for that? I can only drop 1 curvature map into a layer and it doesnt seem like you can drop a seperate one into each Udim..
im sure its simple, just enver needed to do that before.
Thanks
Thanks
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Hello @steveh74164893,
Thanks for the question.
If you want to import image as a sequence (as for UDIMs), their name need to contain UDIM numbers (1001, 1002, etc).
You can check this tutorial if you want to learn more on the subject.
Regards,