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@Cyril Metahuman refuses to paint across materials

New Here ,
Feb 22, 2024 Feb 22, 2024

Hi,

 

All I want is to paint my metahuman(UE5) across head and body. Im setting up everything, Udims are enabled and working. However, I cant draw a line between the head and the body.

 

Is this just not technical possible ? I thought thats was the point of udims?

 

Screenshot 2024-02-22 182951.pngScreenshot 2024-02-22 182914.png

 

Kind regards,

 

Björn

 

TOPICS
UV Tiles
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Adobe Employee ,
Feb 23, 2024 Feb 23, 2024
LATEST

Hello Björn,

 

Thanks for the message. There's a simple explanation to this behavior. 

 

Substance Painter sorts the work in two categories: texture set > UV Tile.

A Texture set is basically a group containing UV tiles (UDIMs). You can paint across UV tiles, but not across texture sets.

 

But what's defining a Texture set? That's pretty simple; each time Substance Painter finds a new Material ID, it will create a new texture set. If Substance 3D Painter creates 4 texture sets, most likely the mesh has 4 different Material ID.

In your project, it seems all UDIMs have their own Material ID, creating a single texture set for each UDIM.

 

I suggest you to edit in your 3D software the mesh, and make sure it has only a single material applied.

 

Also, make sure you checked the UV tile workflow while starting a new project.

 

UV Tile Workflow.png

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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