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Dirt Edge - Based on Color ID, or UW edges

Community Beginner ,
Feb 16, 2023 Feb 16, 2023

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Hi!
I need to make my dirt work on every edge of my Color ID selection. Problem is, my dirt uses the mesh-edges for calculation.

Can I make the dirt work along the ColorID edges? Or the Edges of my UV map, instead the mesh edge?

In the example, I want to see the dirt along all red outer edges.
Thanks,
Peter

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correct answers 1 Correct answer

Adobe Employee , Feb 16, 2023 Feb 16, 2023

Hi @petero6663438,

 

Thanks for your message.

 

Substance 3D Painter is perfectly capable of selecting the edge of a UV map. You simply need to add a generator UV Border Distance to your mask.

 

UvBorderDistance.png

 

And if you want only certain parts of your ID map to be affected, you can also add on top of the generator a Color Selection and switch his blending mode to Multiply. 

 

ColorSelection.png

 

I hope this was helpful and feel free to ask if you need more guidance.

 

have a nice day.

 

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Adobe Employee ,
Feb 16, 2023 Feb 16, 2023

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Hi @petero6663438,

 

Thanks for your message.

 

Substance 3D Painter is perfectly capable of selecting the edge of a UV map. You simply need to add a generator UV Border Distance to your mask.

 

UvBorderDistance.png

 

And if you want only certain parts of your ID map to be affected, you can also add on top of the generator a Color Selection and switch his blending mode to Multiply. 

 

ColorSelection.png

 

I hope this was helpful and feel free to ask if you need more guidance.

 

have a nice day.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Feb 17, 2023 Feb 17, 2023

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Hi Cyril,

cool, thats it! Thank you so much!
Have a nice day!

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