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Hi!
I need to make my dirt work on every edge of my Color ID selection. Problem is, my dirt uses the mesh-edges for calculation.
Can I make the dirt work along the ColorID edges? Or the Edges of my UV map, instead the mesh edge?
In the example, I want to see the dirt along all red outer edges.
Thanks,
Peter
Hi @petero6663438,
Thanks for your message.
Substance 3D Painter is perfectly capable of selecting the edge of a UV map. You simply need to add a generator UV Border Distance to your mask.
And if you want only certain parts of your ID map to be affected, you can also add on top of the generator a Color Selection and switch his blending mode to Multiply.
I hope this was helpful and feel free to ask if you need more guidance.
have a nice day.
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Hi @petero6663438,
Thanks for your message.
Substance 3D Painter is perfectly capable of selecting the edge of a UV map. You simply need to add a generator UV Border Distance to your mask.
And if you want only certain parts of your ID map to be affected, you can also add on top of the generator a Color Selection and switch his blending mode to Multiply.
I hope this was helpful and feel free to ask if you need more guidance.
have a nice day.
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Hi Cyril,
cool, thats it! Thank you so much!
Have a nice day!