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Hi , I am pretty versed with baking and the likes, but I got the displacement map of this project showing up as in the images below. All the other baked mesh maps are perfect. The displacement map is unusable for displacement only. The image on the bottom is the mid res mesh with the baked displacement texture enabled, those edges of the mid res mesh appear on the bake tex somehow..what tdid I miss?
I think I got the solution and it's about using the height map in the displacement channel and not in the height channel, adjust the shader displacement settings in the shader options to "displacement" works as well..a post from a year ago regarding this topic pointed me in the right direction.
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I think I got the solution and it's about using the height map in the displacement channel and not in the height channel, adjust the shader displacement settings in the shader options to "displacement" works as well..a post from a year ago regarding this topic pointed me in the right direction.