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Hi everyone,
I’m texturing a project and i found a weird problem using the height maps created in substance painter.
If I connect the height map with the bump node
the height is not represented correctly as it was created in substance painter
But if i forget the height map and instead i export from substance the OpenGL Normal map everything work good as it should.
Below the basic node setup in Blender
I also noticed that in the Height map the height information is not even represented:
Someone know something about this issue?
Thanks in advance to everyone!
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