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Does Substance have problems with height maps in Blender?

Participant ,
Nov 18, 2021 Nov 18, 2021

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Hi everyone,
I’m texturing a project and i found a weird problem using the height maps created in substance painter.

If I connect the height map with the bump node
the height is not represented correctly as it was created in substance painter
But if i forget the height map and instead i export from substance the OpenGL Normal map everything work good as it should.

FORUM POST copia.jpg

Below the basic node setup in Blender

Height.jpg

I also noticed that in the Height map the height information is not even represented:

VERSION 1_Height_1003.jpg

Someone know something about this issue?

Thanks in advance to everyone!

TOPICS
Discussion , Import & Export , UV Tiles

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