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Edge artifact on maps
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/t5/substance-3d-painter-discussions/edge-artifact-on-maps/td-p/14484374
Mar 12, 2024
Mar 12, 2024
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defaultel04dp970r8a
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/t5/substance-3d-painter-discussions/edge-artifact-on-maps/m-p/14484389#M7615
Mar 12, 2024
Mar 12, 2024
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/t5/substance-3d-painter-discussions/edge-artifact-on-maps/m-p/14484432#M7616
Mar 12, 2024
Mar 12, 2024
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The baked normal map is compensating the Normal from the mesh to have a plane result. Can we have a look at the mesh's topology?
Vertices, edges and faces have an impact on the Normal of your mesh, and a clean topology helps reducing these kinds of artifacts.
Regards,
Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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defaultel04dp970r8a
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/t5/substance-3d-painter-discussions/edge-artifact-on-maps/m-p/14486956#M7619
Mar 13, 2024
Mar 13, 2024
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Thank you for your reply Mr Dellenbach, these are the topo of low and high poly. The low polys normals have been smoothed.
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