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Participant
March 12, 2024
Question

Edge artifact on maps

  • March 12, 2024
  • 2 replies
  • 684 views

There are artifacts on the edges on normals and curvature maps, I have tried triangled the mesh and the problem is still there. I would be grateful if someone could help me to solve the issue.

 

 

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2 replies

Cyril Dellenbach
Community Manager
Community Manager
March 12, 2024

Hi @defaultel04dp970r8a,

 

The baked normal map is compensating the Normal from the mesh to have a plane result. Can we have a look at the mesh's topology?

Vertices, edges and faces have an impact on the Normal of your mesh, and a clean topology helps reducing these kinds of artifacts.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
March 13, 2024

Thank you for your reply Mr Dellenbach, these are the topo of low and high poly. The low polys normals have been smoothed.

Participant
March 12, 2024

There are the UV maps.