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Edge artifact on maps

New Here ,
Mar 12, 2024 Mar 12, 2024

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There are artifacts on the edges on normals and curvature maps, I have tried triangled the mesh and the problem is still there. I would be grateful if someone could help me to solve the issue.

 

 

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Baking , UV Tiles

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New Here ,
Mar 12, 2024 Mar 12, 2024

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There are the UV maps.

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Adobe Employee ,
Mar 12, 2024 Mar 12, 2024

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Hi @defaultel04dp970r8a,

 

The baked normal map is compensating the Normal from the mesh to have a plane result. Can we have a look at the mesh's topology?

Vertices, edges and faces have an impact on the Normal of your mesh, and a clean topology helps reducing these kinds of artifacts.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Mar 13, 2024 Mar 13, 2024

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Thank you for your reply Mr Dellenbach, these are the topo of low and high poly. The low polys normals have been smoothed.

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