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Hi,
What export settings need to be used for Unity 3D to show the material textures the way they appear on Substance Painter?
Would request you to help out ASAP since my team is stuck with this issue since 7 days now.
Thank-you.
Best,
Team Zeyka
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Hello Team Zeyka,
Substance 3D Painter has several Output Templates made for Unity and specific workflows.
With thait being said, even with the correct bitmaps, the material could look a bit different depending on the difference of lighting between the two software and the color profile. I'd advise you to switch the Tone mapping inside Substance Painter for the ACES function and make sure the Environment map isn't too different from the one you have inside Unity.
If the issue persists, I would like to have a little bit more details on the problem and maybe some visuals.
Best regards,