I'm new in Adobe Substance Painter. i have exported some textures for other objects before without any problem but this time i got this problem when i wanted to export textures of my model that i sculpted in Zbrush and then i UV unwrapped in 3ds max and then shading Substance Painter.
you can see obviously in these pics that i uploaded.
My PC Specs:
Nvidia 1070 8Gb
Ram: 16 ddr4
Hey Adobe REALLY!!!!!!!??? you don't want to support me? is this called support?
I'm going to Uninistall Adobe Substance paiter and never use it.
I'm not sure I understand your issue. Are you encountering those artefacts once you export your texture from Painter to another application? If that's the case, could you share a picture of your bakes? Did you check the normals on your model?
If the issue isn't coming from those areas, would you be able to share your project with me (email@example.com)? This would allow me to check the source of the issue accurately.
If you have any questions, feel free to ask!
To be fair you provide a very poor explanation of your issue. I tried understanding your posting and couldn't.